![]() Build Variants can require a different allocation! Note: This section provides you with the standard Stat Point allocation. * Skills that do NOT utilize either FCR or IAS Resist fire * is a passive Skill that raises Maximum Fire Resistance by 1% for every two Skill Points allocated to it. Used to buff our Mercenary when encountering unbreakable Immunes in addition to our Tri-Brid Variant. (This is one of the few Skills which gains Synergies based on total Skill Level)įanaticism * grants Attack Rating, Damage, and Attack Speed to yourself and all allies. It also heals a small amount of Life every two seconds, based on the total Skill Level of your prayer Skill. Salvation * provides your Paladin and members of your Party with increased Resistance to Fire, Lightning, and Cold based on its Level.Ĭleansing * reduces Poison Length and Curse Duration by a percentage every two seconds while active. Vigor * provides your Paladin and members of your Party with increased Faster Run/Walk and Stamina. It is mostly used for mobility if not using Enigma. Your Paladin stops and applies knockback to any enemy, even if the attempted melee attack misses. it boosts your Paladin's Defense and Chance to Block as well as improved Faster Block Rate Breakpoints.Ĭharge * causes your Paladin to instantly jet forward towards in the direction of your cursor. Holy Shield * is a temporary buff that requires an equipped shield to use. It is capable of breaking their Immunities. It lowers the Defense as well as Fire, Lightning, and Cold Resistances of nearby enemies. Keep it active while using Fist of the Heavens. ❌ Spider Forest + Spider Cavern - ImmunitiesĬonviction * is your Primary Aura. ❌ Kurast Bazaar + Ruined Temple + Disused Fane - Immunities, Tanky enemies ❌ Lost City + Valley of Snakes + Claw Viper Temple - Immunities ✔ The Tower Cellar- High Density, Many Elite Groups, No Immunities Worst ✔ Worldstone Keep + Throne of Destruction - High Density, Many Elite Groups, No Immunities ✔ Chaos Sanctuary - High Density, Easy Mobility, Many Elite Groups, No Immunities ✔ Tal Rasha's Tombs - High Density, Many Elite Groups, No Immunities ✔ Flayer Jungle + Flayer Dungeon - High Density, Easy Mobility, Many Elite Groups, No Immunities Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List. With the Sunder Charm Setup, more Terror Zones become accessible. The following list highlights the best and worst Terror Zones for this build on the Starter setup. The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. The majority of monsters that are Immune to Magic are also Undead, so holybolt deals full damage regardless. The Magic Damage from holybolt is our primary damage type. This build does not benefit from the new Sunder Charm because the Lightning Damage from fistoftheheavens is irrelevant to the farming efficiency of the Build.
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